About me
Highlights:
-Raised $12M and led Ozlo from $0 to a $50M annual run rate in a year.
-Built a portfolio of successful wellness apps helping millions of people overcome insomnia and anxiety.
-Started as customer support and worked my way up to President of 4PatientCare (Acq’d by Essilor).
Background:
I love building things that people want. My focus is taking ideas from zero to one, turning them into real businesses, and figuring out the messy, unpredictable path from concept to success.
Post graduating Cornell University in Economics, I led and scaled 4PatientCare, a software company in the healthcare space that served 20M patients a year (acq'd by Essilor). I started in that business as a customer support agent and eventually worked my way up to President.
I then entered the mobile app world, creating multiple successful apps in digital wellness, including Pzizz and Mesmerize. Combined, our app portfolio has done over 6M downloads and 8 figures in revenue. Our work in mental health has been recognized in numerous publications, including WIRED, The New York Times, Sports Illustrated, and Newsweek, and was even presented to Her Royal Majesty Queen Elizabeth II.
Most recently I was CEO of Ozlo, creators of "Sleepbuds”—tiny, ultra-comfortable sleep headphones designed to give you great sleep. During my tenure, I raised $12M in venture financing and led the transition of Sleepbuds from a presale-only product to a successful commercial launch, which included 10x’ing sales in under 90 days, earning the title of “Best Sleep Headphone” from top publications, and taking home a string of high-profile awards—including “Best of CES 2025.” All of this culminated in $20M+ of revenue, 80k+ units sold, and a $50M run rate, in one of the most successful health-tech launches of all time.
Beyond health and wellness, I’ve also spent time experimenting in a variety of other domains, including launching: BitNote, an open source, decentralized password manager backed by an Avalanche Foundation grant; Starship Guild, a blockchain gaming guild that scaled to 2,400 players; and Invisible College, a web3 school that had 1,000+ students and launched 20+ courses.